In this article I will introduce the reader to the OpenGL rendering API (application programming interface). I will also introduce GLSL (OpenGL Shading Language). We will create a simple vertex shader and fragment shader that can be used to render very basic 3D primitives. By the end of this article you will know how to create a simple OpenGL application and render 3D objects using shaders.
In this article I will introduce the reader to Graphical User Interface (GUI) scripting in Unity. Unity has a very powerful GUI scripting Application Programming Interface (API). It allows you to quickly create simple menus and GUIs using scripts.
In this article, I will briefly describe how to setup a Unity project together with a Version Control System (VCS). I will show you how you can setup a Unity project to work with Subversion (SVN) but the method to use Unity with other version control systems should be similar.
In this article, I will describe what Subversion is and how to use it. After reading this article, you should understand how to correctly work with Subversion.
In this article I will introduce the networking functionality included in Unity. I will build a simple authorative server solution, introduce the NetworkView component, and show you how RPCs can be used. The screenshots are from Unity 3.5, but the solution works for Unity 4.0 as well.
In this article, I will introduce the reader to Terrains in Unity. I will describe the different terrain features that Unity offers and we will build a simple terrain that can be used in your game.
In this article I will introduce the Shuriken Particle System that was added to Unity in version 3.5.
In this article, I will introduce the reader to the Physics system used in the Unity game engine. First, I will introduce the Physic Material Asset that is used to define physics properties for collider surfaces. I will also introduce Colliders and talk about the different kinds of Collider types you can create. The Rigidbody component is absolutely essential for performing physics simulations on GameObjects. I will show you how you can create a Rigidbody GameObject that can be user controlled. I will also talk about the Character Controller component that is provided by Unity to control upright characters. And finally, I will introduce the different Joints that are available in Unity.
In this article, I will introduce the reader to the different rendering components in Unity. I will introduce the Camera component as well as the different lighting components that are available. I will also talk about materials in Unity and introduce you to a few of the shaders that are available. And finally, I will also introduce light-mapping in Unity.
In this article, I will introduce you to scripting in Unity 3.5. Unity is a powerful game editor that only limits you to what you can imagine. Scripting is where the magic happens which will bring your games to life. I assume the reader is familiar the Unity interface, if not you can refer to my previous article titled Introduction to Unity (https://www.3dgep.com/?p=3246).