This is the first lesson in a series of lessons to teach you how to create a DirectX 12 application from scratch. In this lesson, you will learn how to query for DirectX 12 capable display adapters that are available, create a DirectX 12 device, create a swap-chain, and you will also learn how to present the swap chain back buffer to the screen. In this lesson, you will also create a command queue and a command list and learn how to synchronize the CPU and GPU operations in order to correctly implement N-buffered rendering.
In this article, I will introduce the reader to DirectX 11. We will create a simple demo application that can be used to create more complex DirectX examples and demos. After reading this article, you should be able to create a DirectX application and render geometry using a simple vertex shader and pixel shader.
In this article I will give a quick introduction to DirectX. I will use Visual Studio 2008 as a development environment for this tutorial and I will start by showing how to install DirectX and configure Visual Studio 2008 to start developing DirectX applications. I assume that the reader has basic programming knowledge in C++. If you require a math refresher, you can refer to my “3D Math Primer” articles on Coordinate Spaces, Vector Operations, and Matrices.