In this article, I will introduce the reader to DirectX 11. We will create a simple demo application that can be used to create more complex DirectX examples and demos. After reading this article, you should be able to create a DirectX application and render geometry using a simple vertex shader and pixel shader.

# Tag Archives: games

# Using OpenGL Vertex Buffer Objects

**ARB_vertex_buffer_object**extension to efficiently render geometry in OpenGL.

If you are not sure how to use extensions in OpenGL, you can refer to my previous article titled OpenGL Extensions. If you have never programmed an OpenGL application before, you can refer to my previous article titled Introduction to OpenGL.

# GPU Skinning of MD5 Models in OpenGL and Cg

This tutorial builds upon the previous article titled [Loading and Animating MD5 Models with OpenGL]. It is highly recommended that you read the previous article before following this one. In this tutorial, I will extend the MD5 model rendering to provide support for GPU skinning. I will also provide an example shader that will perform the vertex skinning in the vertex shader and do per-fragment lighting on the model using a single point light. For a complete discussion on lighting in CgFX, you can refer to my previous article titled [Transformation and Lighting in Cg].

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# Loading and Animating MD5 Models with OpenGL

In this article, I will show how you can load and animate models loaded from the MD5 model file format. In this article I will use OpenGL to render the models. I will not show how to setup an OpenGL application in this article. If you need to get a quick introduction on setting up an OpenGVL application, you can follow the “Beginning OpenGL for Game Programmers” article [here].

# 3D Math Primer for Game Programmers (Matrices)

In this article, I will discuss matrices and operations on matrices. It is assumed that the reader has some experience with Linear Algebra, vectors, operations on vectors, and a basic understanding of matrices.