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Monthly Archives: July 2011

Understanding the View Matrix

Posted on July 6, 2011 by Jeremiah
71
In this article, I will attempt to explain how to construct the view matrix correctly and how to use the view matrix to transform a model’s vertices into clip-space.  I will also try to explain how to compute the camera’s position in world space (also called the Eye position) from the view matrix.

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Posted in Graphics Programming, Math | 71 Replies
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