In this article I will demonstrate one possible way to implement a particle effect in C++ using OpenGL to render the effect. This demo uses the fixed function pipeline and the host processor (CPU) to perform the simulation. In this article, I will use OpenGL and GLUT to render graphics to the application window. If you do not know how to setup an application using OpengGL and GLUT you can refer to my previous article titled [Introduction to OpenGL for Game Programmers] available [here]. Continue reading →
In this article I will give a quick introduction to DirectX. I will use Visual Studio 2008 as a development environment for this tutorial and I will start by showing how to install DirectX and configure Visual Studio 2008 to start developing DirectX applications. I assume that the reader has basic programming knowledge in C++. If you require a math refresher, you can refer to my “3D Math Primer” articles on Coordinate Spaces, Vector Operations, and Matrices.
In this article I will demonstrate a basic introduction in OpenGL. It will be in tutorial format that the reader can follow along on their own. The final result should be a working template that can be used to create your own projects using OpenGL.
In this article, I will discuss matrices and operations on matrices. It is assumed that the reader has some experience with Linear Algebra, vectors, operations on vectors, and a basic understanding of matrices.