Using OpenGL Vertex Buffer Objects

Vertex Buffer Object

Vertex Buffer Object

In this article, I will explain how to use the ARB_vertex_buffer_object extension to efficiently render geometry in OpenGL.
If you are not sure how to use extensions in OpenGL, you can refer to my previous article titled OpenGL Extensions. If you have never programmed an OpenGL application before, you can refer to my previous article titled Introduction to OpenGL.

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