In this article, I will introduce the reader to the Physics system used in the Unity game engine. First, I will introduce the Physic Material Asset that is used to define physics properties for collider surfaces. I will also introduce Colliders and talk about the different kinds of Collider types you can create. The Rigidbody component is absolutely essential for performing physics simulations on GameObjects. I will show you how you can create a Rigidbody GameObject that can be user controlled. I will also talk about the Character Controller component that is provided by Unity to control upright characters. And finally, I will introduce the different Joints that are available in Unity.
In this article I will briefly summarize my own experiences while trying to maximize my website’s search engine presence. I will discuss my experience with choosing a good hosting provider, and getting a website started quickly.
If you decide to manage your own website then you will want to know how you can help search engines find and index your site. I will introduce a few tools that you can use on your own sites to ensure you can maximize your page rating so your website comes to the top of the search results.
If you can’t see how much interest your website is generating, then you won’t know if your hard work is paying off. I will also talk about Google’s solution to help you track your web site using Google Analytics.