Texturing and Lighting with OpenGL and GLSL

OpenGL GLSL Texturing and Lighting

OpenGL GLSL Texturing and Lighting

In this article I will demonstrate how to apply 2D textures to your 3D models. I will also show how to define lights that are used to illuminate the objects in your scene.
I assume that the reader has a basic knowledge of C++ and how to create and compile C++ programs. If you have never created an OpenGL program, then I suggest that you read my previous article titled [Introduction to OpenGL and GLSL] before continuing with this article.

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Introduction to OpenGL and GLSL

OpenGL

OpenGL

In this article I will introduce the reader to the OpenGL rendering API (application programming interface). I will also introduce GLSL (OpenGL Shading Language). We will create a simple vertex shader and fragment shader that can be used to render very basic 3D primitives. By the end of this article you will know how to create a simple OpenGL application and render 3D objects using shaders.

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